{"id":92014,"date":"2021-10-12T08:15:28","date_gmt":"2021-10-12T12:15:28","guid":{"rendered":"https:\/\/architizer.com\/blog\/?p=92014"},"modified":"2021-10-11T17:02:20","modified_gmt":"2021-10-11T21:02:20","slug":"the-architecture-of-squid-game","status":"publish","type":"post","link":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/","title":{"rendered":"The Architecture of Squid Game"},"content":{"rendered":"<p>Squid Game has taken the world by storm. Netflix\u2019s hit series tells the story of desperate individuals who are coaxed into playing deadly games in return for millions of dollars \u2014 and it has been gripping viewers for the past few weeks. Besides its twisted plot and compelling cast of characters, another aspect of Squid Game has gotten people talking: The surreal architecture presented throughout the show is highly memorable, and plays a key role in making viewers feel as scared as the contestants themselves.<\/p>\n<p><iframe loading=\"lazy\" title=\"Squid Game | Behind the Scene | Netflix\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/Qm7KcmJcc88?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Brilliantly conceptualized by Art Director Chae Kyung-sun, the design of each set is layered with metaphors that reflect the contradictions of modern society. Imagery associated with the innocence of childhood \u2014 or at least our idyllic memory of childhood \u2014 frames a story about money, greed, violence and death. It is through this juxtaposition that architecture is used as a powerful tool for storytelling, constructing a narrative that makes viewers feel increasingly uncomfortable yet compelled to watch more.<\/p>\n<p>To build a greater understanding of Squid Game\u2019s architecture and the inspiration behind it, take a journey with us through some of the show\u2019s key spaces, each of which provides a fascinating backdrop for a story that quickly evolves from tense to terrifying\u2026<\/p>\n<p><strong>Caution: Spoilers Ahead!<\/strong><\/p>\n<hr \/>\n<h2>The Dorms<\/h2>\n<div id=\"attachment_92047\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92047\" class=\"lazy lazy_media_item wp-image-92047 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.14.18-PM-1024x527.png?resize=1024%2C527&#038;ssl=1\" alt=\"Squid Game Architecture Design\" width=\"1024\" height=\"527\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.14.18-PM.png?resize=1024%2C527&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.14.18-PM.png?resize=300%2C155&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.14.18-PM.png?resize=768%2C396&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.14.18-PM.png?resize=1536%2C791&amp;ssl=1 1536w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.14.18-PM.png?resize=2048%2C1055&amp;ssl=1 2048w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.14.18-PM.png?resize=400%2C206&amp;ssl=1 400w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92047\" class=\"wp-caption-text\"><em>Image via <a href=\"https:\/\/www.youtube.com\/watch?v=I1Rei-EpAB8&amp;ab_channel=TheThings\" target=\"_blank\" rel=\"noopener\">TheThings<\/a><\/em><\/p><\/div>\n<p>After being whisked away from the everyday world, players wake up in a huge space that is half school hall, half prison atrium. Muti-story bunk beds surround a large open space in the middle, arranged like grandstands in a stadium or even the Colosseum \u2014 foreshadowing the evolution of this space from sleeping quarters to bloody battleground in later episodes. The tiled walls contain pictograms that allude to the games themselves, slowly revealed to players as the bunks are deconstructed throughout the season.<\/p>\n<div id=\"attachment_92051\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92051\" class=\"lazy lazy_media_item wp-image-92051 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.27.31-PM-1-1024x562.png?resize=1024%2C562&#038;ssl=1\" alt=\"\" width=\"1024\" height=\"562\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.27.31-PM-1.png?resize=1024%2C562&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.27.31-PM-1.png?resize=300%2C165&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.27.31-PM-1.png?resize=768%2C422&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.27.31-PM-1.png?resize=1536%2C843&amp;ssl=1 1536w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.27.31-PM-1.png?resize=2048%2C1125&amp;ssl=1 2048w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.27.31-PM-1.png?resize=400%2C220&amp;ssl=1 400w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92051\" class=\"wp-caption-text\"><em>The dorms have a likeness to a coliseum; images via <a href=\"https:\/\/www.youtube.com\/watch?v=I1Rei-EpAB8&amp;ab_channel=TheThings\" target=\"_blank\" rel=\"noopener\">TheThings<\/a><\/em><\/p><\/div>\n<p>\u201cThe Art Director proposed a warehouse store concept,\u201d explained Director Hwang Dong-hyuk. \u201cRather than treating them like people, she suggested the contestants be presented like objects piled on the warehouse shelves.\u201d The concept effectively shapes our perspective of the players from the outset, as we come to view the players less like individual humans, and more like a collection of identical toys, the playthings of an omnipresent power.<\/p>\n<hr \/>\n<h2>The Staircase<\/h2>\n<div id=\"attachment_92053\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92053\" class=\"lazy lazy_media_item wp-image-92053 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.48.57-PM-copy-1024x479.jpg?resize=1024%2C479&#038;ssl=1\" alt=\"\" width=\"1024\" height=\"479\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.48.57-PM-copy-scaled.jpg?resize=1024%2C479&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.48.57-PM-copy-scaled.jpg?resize=300%2C140&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.48.57-PM-copy-scaled.jpg?resize=768%2C359&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.48.57-PM-copy-scaled.jpg?resize=1536%2C719&amp;ssl=1 1536w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.48.57-PM-copy-scaled.jpg?resize=2048%2C959&amp;ssl=1 2048w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.48.57-PM-copy-scaled.jpg?resize=400%2C187&amp;ssl=1 400w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92053\" class=\"wp-caption-text\"><em>Squid Game&#8217;s surreal staircase was inspired by M.C. Escher&#8217;s &#8216;Relativity&#8217;; images via Netflix and BYU Museum of Art<\/em><\/p><\/div>\n<p>Arguably the most striking architectural space in Squid Game, the intermediate space that competitors must walk through to access the arenas has already become iconic. Hwang has said that this towering labyrinth of staircases was inspired by M.C. Escher\u2019s famous Relativity lithograph, and the parallels are clear. The maze-like quality of these spaces conjures feelings of unease, as if one might lose their way \u2014 or even their understanding of gravity \u2014 at any moment.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazy lazy_media_item aligncenter wp-image-92052 size-full\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/ezgif.com-gif-maker-10.gif?resize=800%2C450&#038;ssl=1\" alt=\"Squid Game Architecture Design\" width=\"800\" height=\"450\" data-recalc-dims=\"1\" \/><\/p>\n<p>While similar, Squid Game\u2019s stair-filled corridors are considerably more colorful than Escher\u2019s monochrome fever dream, mimicking the candy-colored tones of children\u2019s playhouses. Throughout the show, there is a stark contrast between the show\u2019s playful architecture and its substantially more sinister gameplay. This jarring sensation serves to crank up the disquiet, both for the players and the show\u2019s viewers.<\/p>\n<div id=\"attachment_92054\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92054\" class=\"lazy lazy_media_item wp-image-92054 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/murallaroja-bluestairs-copy_squid-game-1024x696.jpg?resize=1024%2C696&#038;ssl=1\" alt=\"\" width=\"1024\" height=\"696\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/murallaroja-bluestairs-copy_squid-game.jpg?resize=1024%2C696&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/murallaroja-bluestairs-copy_squid-game.jpg?resize=300%2C204&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/murallaroja-bluestairs-copy_squid-game.jpg?resize=768%2C522&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/murallaroja-bluestairs-copy_squid-game.jpg?resize=400%2C272&amp;ssl=1 400w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/murallaroja-bluestairs-copy_squid-game.jpg?w=1505&amp;ssl=1 1505w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92054\" class=\"wp-caption-text\"><em><a href=\"https:\/\/architizer.com\/projects\/la-muralla-roja\/\" target=\"_blank\" rel=\"noopener\">La Muralla Roja<\/a> by <a href=\"https:\/\/architizer.com\/firms\/ricardo-bofill-taller-de-arquitectura\/\" target=\"_blank\" rel=\"noopener\">Ricardo Bofill Taller de Arquitectura<\/a><\/em><\/p><\/div>\n<p>Incidentally, one wonders if Hwang Dong-hyuk has ever laid eyes on Ricardo Bofill\u2019s legendary housing complex, La Muralla Roja\u2026 the reminiscence is uncanny!<\/p>\n<hr \/>\n<h2>The &#8216;Red Light Green Light&#8217; Yard<\/h2>\n<div id=\"attachment_92055\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92055\" class=\"lazy lazy_media_item wp-image-92055 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.03.39-PM-1024x573.png?resize=1024%2C573&#038;ssl=1\" alt=\"Squid Game Architecture Design\" width=\"1024\" height=\"573\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.03.39-PM.png?resize=1024%2C573&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.03.39-PM.png?resize=300%2C168&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.03.39-PM.png?resize=768%2C430&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.03.39-PM.png?resize=1536%2C859&amp;ssl=1 1536w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.03.39-PM.png?resize=2048%2C1145&amp;ssl=1 2048w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.03.39-PM.png?resize=400%2C224&amp;ssl=1 400w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92055\" class=\"wp-caption-text\"><em>Image via <a href=\"https:\/\/www.youtube.com\/watch?v=Sq4uayz9xT4&amp;ab_channel=BlessedArch\" target=\"_blank\" rel=\"noopener\">BlessedArch<\/a><\/em><\/p><\/div>\n<p>Squid Game\u2019s first arena \u2014 and also its last \u2014 is symptomatic of the show\u2019s surreal quality. Humble huts with terracotta roofs form entrances to the arena, intended to mimic the simplified houses that children draw. Fake skies cover all four walls, reminiscent of the cloud-covered canopy that envelops Truman Burbank\u2019s world in <em><a href=\"https:\/\/www.youtube.com\/watch?v=7R2IJFCUBFs&amp;ab_channel=BrandonGrayson\" target=\"_blank\" rel=\"noopener\">The Truman Show (1998)<\/a><\/em>. The yard is just one example of how Squid Game taps into the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Uncanny_valley\" target=\"_blank\" rel=\"noopener\">uncanny valley effect<\/a> to create an eerie, uneasy feeling among viewers, and a (very justified) sense of foreboding to boot.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-92063 lazy lazy_media_item\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/ezgif.com-gif-maker-11.gif?resize=800%2C450&#038;ssl=1\" alt=\"\" width=\"800\" height=\"450\" data-recalc-dims=\"1\" \/><\/p>\n<div id=\"attachment_92059\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92059\" class=\"lazy lazy_media_item wp-image-92059 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/61540883b414c1001862d95b-copy-1024x574.jpg?resize=1024%2C574&#038;ssl=1\" alt=\"\" width=\"1024\" height=\"574\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/61540883b414c1001862d95b-copy.jpg?resize=1024%2C574&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/61540883b414c1001862d95b-copy.jpg?resize=300%2C168&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/61540883b414c1001862d95b-copy.jpg?resize=768%2C431&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/61540883b414c1001862d95b-copy.jpg?resize=400%2C224&amp;ssl=1 400w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/61540883b414c1001862d95b-copy.jpg?w=1434&amp;ssl=1 1434w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92059\" class=\"wp-caption-text\"><em>Squid Game&#8217;s iconic robotic doll can be seen in real life in Jincheon; left and above images via Netflix \/ right image via <a href=\"https:\/\/www.insider.com\/squid-game-doll-real-and-can-be-found-in-korean-village-2021-9\" target=\"_blank\" rel=\"noopener\">Insider<\/a><\/em><\/p><\/div>\n<p>The most memorable element of the game is undoubtedly the gargantuan, robotic doll, who plays the role of conductor for a deadly game of \u2018Red Light Green Light\u2019 (otherwise known as \u2018What\u2019s the Time Mr. Wolf\u2019, \u2018Statues\u2019 or \u2018Grandmother\u2019s Footsteps\u2019 in other parts of the world). The doll itself is architectural in scale, and possesses cameras in place of eyes, evoking the apparatus of surveillance found in prisons and high security government facilities. The doll\u2019s intimidating scale is designed to make the players feel small and literally child-like, a theme that continues throughout Squid Game\u2019s other arenas.<\/p>\n<p>Fun fact #1: Squid Game\u2019s giant doll is in fact real and <a href=\"https:\/\/www.insider.com\/squid-game-doll-real-and-can-be-found-in-korean-village-2021-9\" target=\"_blank\" rel=\"noopener\">you can visit it<\/a> in Macha Land in Jincheon, South Korea.<\/p>\n<hr \/>\n<h2>The Playground<\/h2>\n<div id=\"attachment_92065\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92065\" class=\"lazy lazy_media_item wp-image-92065 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/squidgame-unit-103-1195-1632510930-1024x683.jpeg?resize=1024%2C683&#038;ssl=1\" alt=\"\" width=\"1024\" height=\"683\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/squidgame-unit-103-1195-1632510930.jpeg?resize=1024%2C683&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/squidgame-unit-103-1195-1632510930.jpeg?resize=300%2C200&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/squidgame-unit-103-1195-1632510930.jpeg?resize=768%2C512&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/squidgame-unit-103-1195-1632510930.jpeg?resize=1536%2C1024&amp;ssl=1 1536w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/squidgame-unit-103-1195-1632510930.jpeg?resize=2048%2C1366&amp;ssl=1 2048w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/squidgame-unit-103-1195-1632510930.jpeg?resize=400%2C267&amp;ssl=1 400w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92065\" class=\"wp-caption-text\"><em>Image via Netflix<\/em><\/p><\/div>\n<p>For game two, players are forced to play the <a href=\"https:\/\/matadornetwork.com\/read\/dalgona-candy-challenge-squid-game\/\" target=\"_blank\" rel=\"noopener\">Dalgona Challenge<\/a> (also known as the \u201cHoneycomb game\u201d) in a playground full of outsized slides, swings, and climbing frames. \u201cWhen we were young, the playground seemed very big,\u201d explained Hwang, \u201cso we built a giant playground for adults.\u201d While the play equipment is left largely unused during the game, it serves a similar purpose to the giant doll in Game 1 \u2014 it diminishes the players, reducing them to pawns to be toyed with by those in control.<\/p>\n<p>Like the first arena, the walls surrounding the playground are again painted with a fake sky. This time, the cartoonish clouds and sun are more overtly childlike in their depiction, perhaps signifying the players\u2019 continued descent from the regular world into Squid Game\u2019s warped reality.<\/p>\n<div id=\"attachment_92066\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92066\" class=\"lazy lazy_media_item wp-image-92066 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/Squid-Game-Pop-Up-Playground9-1024x1024.jpeg?resize=1024%2C1024&#038;ssl=1\" alt=\"\" width=\"1024\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Squid-Game-Pop-Up-Playground9.jpeg?resize=1024%2C1024&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Squid-Game-Pop-Up-Playground9.jpeg?resize=300%2C300&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Squid-Game-Pop-Up-Playground9.jpeg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Squid-Game-Pop-Up-Playground9.jpeg?resize=768%2C768&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Squid-Game-Pop-Up-Playground9.jpeg?w=1080&amp;ssl=1 1080w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92066\" class=\"wp-caption-text\"><em>Image via <a href=\"https:\/\/www.facebook.com\/NetflixKR\/photos\/pcb.4379224062169167\/4379218695503037\/?type=3&amp;theater\" target=\"_blank\" rel=\"noopener\">NetflixKR<\/a><\/em><\/p><\/div>\n<p>Fun Fact #2: Squid Game&#8217;s outsized playground has been recreated IRL for a <a href=\"https:\/\/thesmartlocal.com\/korea\/squid-game-itaewon\/\" target=\"_blank\" rel=\"noopener\">pop-up installation<\/a> at Itaewon station in Korea. The exhibit includes interactive games, but hopefully not as deadly as the show\u2026<\/p>\n<hr \/>\n<h2>The Waiting Lounge<\/h2>\n<div id=\"attachment_92045\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92045\" class=\"lazy lazy_media_item wp-image-92045 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.17.50-PM-1024x526.png?resize=1024%2C526&#038;ssl=1\" alt=\"Squid Game Architecture Design\" width=\"1024\" height=\"526\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.17.50-PM.png?resize=1024%2C526&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.17.50-PM.png?resize=300%2C154&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.17.50-PM.png?resize=768%2C394&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.17.50-PM.png?resize=1536%2C789&amp;ssl=1 1536w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.17.50-PM.png?resize=2048%2C1052&amp;ssl=1 2048w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-2.17.50-PM.png?resize=400%2C205&amp;ssl=1 400w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92045\" class=\"wp-caption-text\"><em>Image via <a href=\"https:\/\/www.youtube.com\/watch?v=Sq4uayz9xT4&amp;ab_channel=BlessedArch\" target=\"_blank\" rel=\"noopener\">BlessedArch<\/a><\/em><\/p><\/div>\n<p>In contrast to the multichromatic spaces that characterize much of Squid Game, the room that contestants must wait in before Games 3 and 4 is notable for its complete absence of color. This gleaming white hall looks like it could have been designed by a well known Starchitect, its curving walls and cool lighting echoing the interiors of Zaha Hadid\u2019s Heydar Aliyev Center or Santiago Calatrava\u2019s World Trade Center PATH Station.<\/p>\n<div id=\"attachment_92067\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92067\" class=\"lazy lazy_media_item wp-image-92067 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/139342887309106480_63403-copy_zaha-and-calatrava-1024x679.jpg?resize=1024%2C679&#038;ssl=1\" alt=\"\" width=\"1024\" height=\"679\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/139342887309106480_63403-copy_zaha-and-calatrava.jpg?resize=1024%2C679&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/139342887309106480_63403-copy_zaha-and-calatrava.jpg?resize=300%2C199&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/139342887309106480_63403-copy_zaha-and-calatrava.jpg?resize=768%2C509&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/139342887309106480_63403-copy_zaha-and-calatrava.jpg?resize=1536%2C1019&amp;ssl=1 1536w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/139342887309106480_63403-copy_zaha-and-calatrava.jpg?resize=400%2C265&amp;ssl=1 400w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/139342887309106480_63403-copy_zaha-and-calatrava.jpg?w=1672&amp;ssl=1 1672w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92067\" class=\"wp-caption-text\"><em>Left: <a href=\"https:\/\/architizer.com\/projects\/heydar-aliyev-center\/\" target=\"_blank\" rel=\"noopener\">Heydar Aliyev Center<\/a> by <a href=\"https:\/\/architizer.com\/firms\/zaha-hadid-architects\/\" target=\"_blank\" rel=\"noopener\">Zaha Hadid Architects<\/a>; right: World Trade Center Station by Santiago Calatrava, photo by Michael Muraz<\/em><\/p><\/div>\n<p>\u201cThe white space is very dreamlike,\u201d said actor Park Hae-soo, who plays Cho Sang-woo in the show. \u201cWhen I passed [through] that white space, I felt like I was entering a different world.\u201d Art Director Chae Kyung-sun explained the thinking behind the design: \u201c[We were attempting to create] some kind of uneasy feeling that comes from a white room, not knowing what will happen next. We wanted to create an unknown space.\u201d What awaits the players beyond the Waiting Lounge is an altogether more terrifying structure\u2026<\/p>\n<hr \/>\n<h2>The Tug of War Room<\/h2>\n<div id=\"attachment_92068\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92068\" class=\"lazy lazy_media_item wp-image-92068 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.41.40-PM-1024x571.png?resize=1024%2C571&#038;ssl=1\" alt=\"Squid Game Architecture Design\" width=\"1024\" height=\"571\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.41.40-PM.png?resize=1024%2C571&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.41.40-PM.png?resize=300%2C167&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.41.40-PM.png?resize=768%2C428&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.41.40-PM.png?resize=1536%2C857&amp;ssl=1 1536w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.41.40-PM.png?resize=2048%2C1142&amp;ssl=1 2048w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.41.40-PM.png?resize=400%2C223&amp;ssl=1 400w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92068\" class=\"wp-caption-text\"><em>Image via <a href=\"https:\/\/www.youtube.com\/watch?v=Sq4uayz9xT4&amp;ab_channel=BlessedArch\" target=\"_blank\" rel=\"noopener\">BlessedArch<\/a> \/ <a href=\"https:\/\/www.youtube.com\/watch?v=Qm7KcmJcc88&amp;ab_channel=NetflixAsia\" target=\"_blank\" rel=\"noopener\">Netflix Asia<\/a><\/em><\/p><\/div>\n<p>Game 3 \u2014 Tug of War \u2014 takes place in one of the largest arenas in Squid Game. Like a cavernous aircraft hanger, this room is raw and industrial in nature. Two giant structures support lofty platforms upon which the teams stand, pulling the rope with all their might in a desperate struggle to avoid plunging into the central void. Inevitably, only half will come out of this space alive. Behind the scenes, blue screens were utilized so that the sense of darkness and vertigo-inducing height could be enhanced in post-production.<\/p>\n<div id=\"attachment_92069\" style=\"width: 810px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92069\" class=\"lazy lazy_media_item wp-image-92069 size-full\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/ezgif.com-gif-maker-12.gif?resize=800%2C450&#038;ssl=1\" alt=\"\" width=\"800\" height=\"450\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92069\" class=\"wp-caption-text\"><em>Clip via <a href=\"https:\/\/www.youtube.com\/watch?v=Qm7KcmJcc88&amp;ab_channel=NetflixAsia\" target=\"_blank\" rel=\"noopener\">Netflix Asia<\/a><\/em><\/p><\/div>\n<p>The bright yellow gantries that support the platforms look like the construction toys played with by children we are all familiar with. Wide angles serve to warp their scale, making the entire structure look like an architectural scale model and reducing the players to tiny, toylike figurines. Again, we see the participants of Squid Game minimized by their environment.<\/p>\n<p>Fun fact #3: The \u2018acting\u2019 you see in this scene is more genuine than you might think, as the actors were made to pull against a machine that was reeling them in from the other end!<\/p>\n<hr \/>\n<h2>The Alleyway \/ Marble Village<\/h2>\n<div id=\"attachment_92070\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92070\" class=\"lazy lazy_media_item wp-image-92070 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.55.14-PM-1024x573.png?resize=1024%2C573&#038;ssl=1\" alt=\"Squid Game Architecture Design\" width=\"1024\" height=\"573\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.55.14-PM.png?resize=1024%2C573&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.55.14-PM.png?resize=300%2C168&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.55.14-PM.png?resize=768%2C430&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.55.14-PM.png?resize=1536%2C860&amp;ssl=1 1536w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.55.14-PM.png?resize=2048%2C1147&amp;ssl=1 2048w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-3.55.14-PM.png?resize=400%2C224&amp;ssl=1 400w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92070\" class=\"wp-caption-text\"><em>Image via <a href=\"https:\/\/www.youtube.com\/watch?v=Sq4uayz9xT4&amp;ab_channel=BlessedArch\" target=\"_blank\" rel=\"noopener\">BlessedArch<\/a> \/ <a href=\"https:\/\/www.youtube.com\/watch?v=Qm7KcmJcc88&amp;ab_channel=NetflixAsia\" target=\"_blank\" rel=\"noopener\">Netflix Asia<\/a><\/em><\/p><\/div>\n<p>Game 4 takes place in a traditional Korean alleyway, where contestants are made to face a partner in a life-or-death game of marbles. Again, the space is designed to provoke the feelings of nostalgic comfort associated with childhood, creating a jarring sensation for players and viewers alike given the imminent violence and death that they know awaits half the participants. \u201cIt was such a detailed set,\u201d Park recounted. \u201cThe marble, rusted gate, and even the door-plate if you look closely \u2026 all the elements have detail.\u201d<\/p>\n<div id=\"attachment_92071\" style=\"width: 810px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92071\" class=\"lazy lazy_media_item wp-image-92071 size-full\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/ezgif.com-gif-maker-13.gif?resize=800%2C450&#038;ssl=1\" alt=\"\" width=\"800\" height=\"450\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92071\" class=\"wp-caption-text\"><em>Clip via <a href=\"https:\/\/www.youtube.com\/watch?v=Qm7KcmJcc88&amp;ab_channel=NetflixAsia\" target=\"_blank\" rel=\"noopener\">Netflix Asia<\/a><\/em><\/p><\/div>\n<p>To enhance the atmosphere further still, Art Director Chae opted for a deep red sunset for the backdrop. \u201cOur main concern was how to display the sunset. We thought it should be on the border of fake and real,\u201d said Chae.<\/p>\n<p>Fun Fact #4: The Alleyway was the most detailed set in the whole of Squid Game and took the longest to construct. It was appreciated by the actors, who reportedly spent hours admiring the space and taking pictures inside it before filming!<\/p>\n<hr \/>\n<h2>The Glass Bridge<\/h2>\n<div id=\"attachment_92075\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92075\" class=\"lazy lazy_media_item wp-image-92075 size-large\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.05.25-PM-1024x569.png?resize=1024%2C569&#038;ssl=1\" alt=\"\" width=\"1024\" height=\"569\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.05.25-PM.png?resize=1024%2C569&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.05.25-PM.png?resize=300%2C167&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.05.25-PM.png?resize=768%2C427&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.05.25-PM.png?resize=1536%2C854&amp;ssl=1 1536w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.05.25-PM.png?resize=2048%2C1139&amp;ssl=1 2048w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.05.25-PM.png?resize=400%2C222&amp;ssl=1 400w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92075\" class=\"wp-caption-text\"><em>Image via <a href=\"https:\/\/www.youtube.com\/watch?v=Sq4uayz9xT4&amp;ab_channel=BlessedArch\" target=\"_blank\" rel=\"noopener\">BlessedArch<\/a> \/ Netflix<\/em><\/p><\/div>\n<p>Who would have thought that architectural materials would play a starring role in this year\u2019s biggest TV hit? Believe it or not, it\u2019s true: Game 5 sees players forced to cross a bridge made up of glass panels, just half of which are tempered. If a player steps on a non-tempered pane, they inevitably fall to their death. The bridge is suspended within a theater-like space, with flashing lights akin to a circus or a Vegas casino. The architecture here is designed to be viewed as a performance, which makes sense given that several \u2018VIP\u2019 spectators are present for this game.<\/p>\n<div id=\"attachment_92076\" style=\"width: 810px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-92076\" class=\"lazy lazy_media_item wp-image-92076 size-full\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/ezgif.com-gif-maker-14.gif?resize=800%2C450&#038;ssl=1\" alt=\"\" width=\"800\" height=\"450\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-92076\" class=\"wp-caption-text\"><em>Clip via <a href=\"https:\/\/www.youtube.com\/watch?v=Qm7KcmJcc88&amp;ab_channel=NetflixAsia\" target=\"_blank\" rel=\"noopener\">Netflix Asia<\/a><\/em><\/p><\/div>\n<p>\u201cI wanted to design a space that\u2019s dangerous and scary; a space where you can think of life and death at once,\u201d said Chae. The set was built using real panels of tempered glass, 1.5 meters (5 feet) above the ground, and the cast ran several tests to determine just how far apart the panels could be positioned while still being traversable.<\/p>\n<p>This height was sufficient to make the actors feel nervous as they jumped between the glass platforms, lending the scene an authenticity that would have been impossible to replicate had the set been fully computer generated.<\/p>\n<hr \/>\n<p>Overall, Squid Game forms a compelling case study in how architecture can be designed to elicit a wide range of emotions, from nostalgia and joy to unease and terror. Squid Game could be viewed as a poetic commentary on the loss of innocence, or a piece of political satire on capitalism and its corrupting influence. Either way, there is little doubting the show\u2019s cultural impact, and that is largely thanks to Chae\u2019s ability to utilize architecture as a powerful tool for storytelling.<\/p>\n<p>With a second season of Squid Game seemingly assured, we look forward to reviewing the architectural designs of future arenas in this terrifying yet brilliant series! Let the games go on\u2026<\/p>\n<p><em>If you work for an architecture firm that specializes in conceptual architecture, consider entering your work in the <a href=\"https:\/\/www.architizerawards.com\/a\/page\/categories\" target=\"_blank\" rel=\"noopener\">Architecture +Models &amp; Rendering or Architecture +Drawing categories<\/a> in this year\u2019s Architizer A+Awards, currently open for entries! <a href=\"https:\/\/enter.architizerawards.com\/\" target=\"_blank\" rel=\"noopener\">Learn more<\/a> or <a href=\"https:\/\/www.architizerawards.com\/a\/solicitations\/6\/home\" target=\"_blank\" rel=\"noopener\">enter now<\/a>.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Squid Game shows how architecture can be designed to elicit a wide range of emotions, from nostalgia and joy to unease and terror.<\/p>\n","protected":false},"author":17,"featured_media":92078,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"architizer_featured_type":"insert","architizer_featured_image":"","_uag_custom_page_level_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3,5],"tags":[],"architizer_project":[],"architizer_brand":[],"architizer_firm":[10475,9539],"architizer_product":[],"class_list":["post-92014","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-inspiration","category-stories","architizer_firm-ricardo-bofill-taller-de-arquitectura","architizer_firm-zaha-hadid-architects"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Architecture of Squid Game - Architizer Journal<\/title>\n<meta name=\"description\" content=\"Take a journey through the architecture of Squid Game and learn how set design can be a powerful tool for storytelling.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Architecture of Squid Game\" \/>\n<meta property=\"og:description\" content=\"Squid Game forms a compelling case study in how architecture can be designed to elicit a wide range of emotions, from nostalgia and joy to unease and terror.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/\" \/>\n<meta property=\"og:site_name\" content=\"Journal\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/Architizer\/\" \/>\n<meta property=\"article:published_time\" content=\"2021-10-12T12:15:28+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2021-10-11T21:02:20+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/i0.wp.com\/architizerdev.wpengine.com\/wp-content\/uploads\/Squid-Game_fb.jpg?fit=2458%2C1290&ssl=1\" \/>\n\t<meta property=\"og:image:width\" content=\"2458\" \/>\n\t<meta property=\"og:image:height\" content=\"1290\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Paul Keskeys\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:title\" content=\"The Architecture of Squid Game\" \/>\n<meta name=\"twitter:description\" content=\"Squid Game forms a compelling case study in how architecture can be designed to elicit a wide range of emotions, from nostalgia and joy to unease and terror.\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Squid-Game_fb.jpg?fit=2458%2C1290&ssl=1\" \/>\n<meta name=\"twitter:creator\" content=\"@Architizer\" \/>\n<meta name=\"twitter:site\" content=\"@Architizer\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Paul Keskeys\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"8 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/\"},\"author\":{\"name\":\"Paul Keskeys\",\"@id\":\"https:\/\/staging.arc.ht\/blog\/#\/schema\/person\/62f5dc6b7298bb4036ae331ee6c67991\"},\"headline\":\"The Architecture of Squid Game\",\"datePublished\":\"2021-10-12T12:15:28+00:00\",\"dateModified\":\"2021-10-11T21:02:20+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/\"},\"wordCount\":2031,\"publisher\":{\"@id\":\"https:\/\/staging.arc.ht\/blog\/#organization\"},\"image\":{\"@id\":\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=2560%2C1256&ssl=1\",\"articleSection\":[\"Inspiration\",\"Stories\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/\",\"url\":\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/\",\"name\":\"The Architecture of Squid Game - Architizer Journal\",\"isPartOf\":{\"@id\":\"https:\/\/staging.arc.ht\/blog\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=2560%2C1256&ssl=1\",\"datePublished\":\"2021-10-12T12:15:28+00:00\",\"dateModified\":\"2021-10-11T21:02:20+00:00\",\"description\":\"Take a journey through the architecture of Squid Game and learn how set design can be a powerful tool for storytelling.\",\"breadcrumb\":{\"@id\":\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#primaryimage\",\"url\":\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=2560%2C1256&ssl=1\",\"contentUrl\":\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=2560%2C1256&ssl=1\",\"width\":2560,\"height\":1256},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/staging.arc.ht\/blog\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"The Architecture of Squid Game\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/staging.arc.ht\/blog\/#website\",\"url\":\"https:\/\/staging.arc.ht\/blog\/\",\"name\":\"Journal\",\"description\":\"Inspiration and Tools for Architects\",\"publisher\":{\"@id\":\"https:\/\/staging.arc.ht\/blog\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/staging.arc.ht\/blog\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/staging.arc.ht\/blog\/#organization\",\"name\":\"Architizer\",\"url\":\"https:\/\/staging.arc.ht\/blog\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/staging.arc.ht\/blog\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/favicon.df2618023937.png?fit=36%2C36&ssl=1\",\"contentUrl\":\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/favicon.df2618023937.png?fit=36%2C36&ssl=1\",\"width\":36,\"height\":36,\"caption\":\"Architizer\"},\"image\":{\"@id\":\"https:\/\/staging.arc.ht\/blog\/#\/schema\/logo\/image\/\"},\"sameAs\":[\"https:\/\/www.facebook.com\/Architizer\/\",\"https:\/\/x.com\/Architizer\",\"https:\/\/www.instagram.com\/architizer\/\",\"https:\/\/www.linkedin.com\/company\/architizer\/\",\"https:\/\/www.pinterest.com\/architizer\/\",\"https:\/\/www.youtube.com\/user\/Architizer\"]},{\"@type\":\"Person\",\"@id\":\"https:\/\/staging.arc.ht\/blog\/#\/schema\/person\/62f5dc6b7298bb4036ae331ee6c67991\",\"name\":\"Paul Keskeys\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/staging.arc.ht\/blog\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/d6706d82e23250fb6bcbe3379682c3f6e5655fbc27c6eca093ae999c3a67b652?s=96&d=https%3A%2F%2Fstaging.arc.ht%2Fblog%2Fwp-content%2Fuploads%2Flogo-600x600-1.jpg&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/d6706d82e23250fb6bcbe3379682c3f6e5655fbc27c6eca093ae999c3a67b652?s=96&d=https%3A%2F%2Fstaging.arc.ht%2Fblog%2Fwp-content%2Fuploads%2Flogo-600x600-1.jpg&r=g\",\"caption\":\"Paul Keskeys\"},\"url\":\"https:\/\/staging.arc.ht\/blog\/author\/paul-keskeys\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The Architecture of Squid Game - Architizer Journal","description":"Take a journey through the architecture of Squid Game and learn how set design can be a powerful tool for storytelling.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/","og_locale":"en_US","og_type":"article","og_title":"The Architecture of Squid Game","og_description":"Squid Game forms a compelling case study in how architecture can be designed to elicit a wide range of emotions, from nostalgia and joy to unease and terror.","og_url":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/","og_site_name":"Journal","article_publisher":"https:\/\/www.facebook.com\/Architizer\/","article_published_time":"2021-10-12T12:15:28+00:00","article_modified_time":"2021-10-11T21:02:20+00:00","og_image":[{"width":2458,"height":1290,"url":"https:\/\/i0.wp.com\/architizerdev.wpengine.com\/wp-content\/uploads\/Squid-Game_fb.jpg?fit=2458%2C1290&ssl=1","type":"image\/jpeg"}],"author":"Paul Keskeys","twitter_card":"summary_large_image","twitter_title":"The Architecture of Squid Game","twitter_description":"Squid Game forms a compelling case study in how architecture can be designed to elicit a wide range of emotions, from nostalgia and joy to unease and terror.","twitter_image":"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Squid-Game_fb.jpg?fit=2458%2C1290&ssl=1","twitter_creator":"@Architizer","twitter_site":"@Architizer","twitter_misc":{"Written by":"Paul Keskeys","Est. reading time":"8 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#article","isPartOf":{"@id":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/"},"author":{"name":"Paul Keskeys","@id":"https:\/\/staging.arc.ht\/blog\/#\/schema\/person\/62f5dc6b7298bb4036ae331ee6c67991"},"headline":"The Architecture of Squid Game","datePublished":"2021-10-12T12:15:28+00:00","dateModified":"2021-10-11T21:02:20+00:00","mainEntityOfPage":{"@id":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/"},"wordCount":2031,"publisher":{"@id":"https:\/\/staging.arc.ht\/blog\/#organization"},"image":{"@id":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#primaryimage"},"thumbnailUrl":"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=2560%2C1256&ssl=1","articleSection":["Inspiration","Stories"],"inLanguage":"en-US"},{"@type":"WebPage","@id":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/","url":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/","name":"The Architecture of Squid Game - Architizer Journal","isPartOf":{"@id":"https:\/\/staging.arc.ht\/blog\/#website"},"primaryImageOfPage":{"@id":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#primaryimage"},"image":{"@id":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#primaryimage"},"thumbnailUrl":"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=2560%2C1256&ssl=1","datePublished":"2021-10-12T12:15:28+00:00","dateModified":"2021-10-11T21:02:20+00:00","description":"Take a journey through the architecture of Squid Game and learn how set design can be a powerful tool for storytelling.","breadcrumb":{"@id":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#primaryimage","url":"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=2560%2C1256&ssl=1","contentUrl":"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=2560%2C1256&ssl=1","width":2560,"height":1256},{"@type":"BreadcrumbList","@id":"https:\/\/staging.arc.ht\/blog\/inspiration\/stories\/the-architecture-of-squid-game\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/staging.arc.ht\/blog\/"},{"@type":"ListItem","position":2,"name":"The Architecture of Squid Game"}]},{"@type":"WebSite","@id":"https:\/\/staging.arc.ht\/blog\/#website","url":"https:\/\/staging.arc.ht\/blog\/","name":"Journal","description":"Inspiration and Tools for Architects","publisher":{"@id":"https:\/\/staging.arc.ht\/blog\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/staging.arc.ht\/blog\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/staging.arc.ht\/blog\/#organization","name":"Architizer","url":"https:\/\/staging.arc.ht\/blog\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/staging.arc.ht\/blog\/#\/schema\/logo\/image\/","url":"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/favicon.df2618023937.png?fit=36%2C36&ssl=1","contentUrl":"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/favicon.df2618023937.png?fit=36%2C36&ssl=1","width":36,"height":36,"caption":"Architizer"},"image":{"@id":"https:\/\/staging.arc.ht\/blog\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/Architizer\/","https:\/\/x.com\/Architizer","https:\/\/www.instagram.com\/architizer\/","https:\/\/www.linkedin.com\/company\/architizer\/","https:\/\/www.pinterest.com\/architizer\/","https:\/\/www.youtube.com\/user\/Architizer"]},{"@type":"Person","@id":"https:\/\/staging.arc.ht\/blog\/#\/schema\/person\/62f5dc6b7298bb4036ae331ee6c67991","name":"Paul Keskeys","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/staging.arc.ht\/blog\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/d6706d82e23250fb6bcbe3379682c3f6e5655fbc27c6eca093ae999c3a67b652?s=96&d=https%3A%2F%2Fstaging.arc.ht%2Fblog%2Fwp-content%2Fuploads%2Flogo-600x600-1.jpg&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/d6706d82e23250fb6bcbe3379682c3f6e5655fbc27c6eca093ae999c3a67b652?s=96&d=https%3A%2F%2Fstaging.arc.ht%2Fblog%2Fwp-content%2Fuploads%2Flogo-600x600-1.jpg&r=g","caption":"Paul Keskeys"},"url":"https:\/\/staging.arc.ht\/blog\/author\/paul-keskeys\/"}]}},"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=2560%2C1256&ssl=1","uagb_featured_image_src":{"full":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=2560%2C1256&ssl=1",2560,1256,false],"thumbnail":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=150%2C150&ssl=1",150,150,true],"medium":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=300%2C147&ssl=1",300,147,true],"medium_large":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=768%2C377&ssl=1",768,377,true],"large":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=1024%2C502&ssl=1",1024,502,true],"1536x1536":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=1536%2C754&ssl=1",1536,754,true],"2048x2048":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=2048%2C1005&ssl=1",2048,1005,true],"alm-thumbnail":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=150%2C150&ssl=1",150,150,true],"landscape-large":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=1140%2C569&ssl=1",1140,569,true],"landscape-card":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=625%2C487&ssl=1",625,487,true],"landscape-medium":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=625%2C312&ssl=1",625,312,true],"landscape-small":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=368%2C184&ssl=1",368,184,true],"landscape-tiny":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=66%2C50&ssl=1",66,50,true],"portrait-xlarge":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=1000%2C1256&ssl=1",1000,1256,true],"portrait-large":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=700%2C1243&ssl=1",700,1243,true],"portrait-medium":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=480%2C853&ssl=1",480,853,true],"portrait-small":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=380%2C675&ssl=1",380,675,true],"promo-medium":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=625%2C815&ssl=1",625,815,true],"promo-small":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?resize=368%2C480&ssl=1",368,480,true],"shop-page-wp-product":["https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2021-10-11-at-4.17.21-PM-copy_1.jpg?fit=400%2C196&ssl=1",400,196,true]},"uagb_author_info":{"display_name":"Paul Keskeys","author_link":"https:\/\/staging.arc.ht\/blog\/author\/paul-keskeys\/"},"uagb_comment_info":0,"uagb_excerpt":"Squid Game shows how architecture can be designed to elicit a wide range of emotions, from nostalgia and joy to unease and terror.","jetpack-related-posts":[],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/posts\/92014","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/comments?post=92014"}],"version-history":[{"count":0,"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/posts\/92014\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/media\/92078"}],"wp:attachment":[{"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/media?parent=92014"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/categories?post=92014"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/tags?post=92014"},{"taxonomy":"architizer_project","embeddable":true,"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/architizer_project?post=92014"},{"taxonomy":"architizer_brand","embeddable":true,"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/architizer_brand?post=92014"},{"taxonomy":"architizer_firm","embeddable":true,"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/architizer_firm?post=92014"},{"taxonomy":"architizer_product","embeddable":true,"href":"https:\/\/staging.arc.ht\/blog\/wp-json\/wp\/v2\/architizer_product?post=92014"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}