{"id":56914,"date":"2019-12-16T09:45:19","date_gmt":"2019-12-16T14:45:19","guid":{"rendered":"https:\/\/architizer.com\/blog\/?p=56914"},"modified":"2022-01-14T08:52:41","modified_gmt":"2022-01-14T13:52:41","slug":"christina-moore-on-visualizing-game-of-thrones","status":"publish","type":"post","link":"https:\/\/staging.arc.ht\/blog\/practice\/details\/christina-moore-on-visualizing-game-of-thrones\/","title":{"rendered":"The Art of Rendering: Visualizing the Architecture of Game of Thrones"},"content":{"rendered":"<p>This year&#8217;s big ArchViz competition, the <a href=\"https:\/\/onerenderingchallenge.secure-platform.com\/a\/organizations\/main\/home\" target=\"_blank\" rel=\"noopener noreferrer\">One Rendering Challenge<\/a>, tasks entrants with telling a story about not only architecture, but also the experience of the people that inhabit it. Register now for a chance to have your work reviewed by a host of renowned names from the world of architectural visualization:<\/p>\n<p style=\"text-align: center;\"><a class=\"c-button c-button--default customize-unpreviewable\" href=\"https:\/\/onerenderingchallenge.secure-platform.com\/a\/organizations\/main\/home\" target=\"_blank\" rel=\"noopener noreferrer\">Register for the One Rendering Challenge<\/a><\/p>\n<p>For British award-winning art director <a href=\"http:\/\/christinamoore.co.uk\/\" target=\"_blank\" rel=\"noopener noreferrer\">Christina Moore<\/a>, spatial storytelling is a core part of creating the fantastical worlds she designs for a living. We sat down with Moore to discuss the art of visualization, particularly as it relates to one of her biggest commissions to date: Multiple seasons of Game of Thrones. As you prepare your entry for the One Rendering Challenge, take inspiration from one of the best visualizers in the business:<\/p>\n<p><strong>Paul Keskeys: A lot of your work involves combining physical sets with computer generated models, characters and effects. What are the main challenges in blending real and virtual worlds together?<\/strong><\/p>\n<p>Christina Moore: Often this is a question of understanding architecture rather than the limitations of technology. Just because it is possible to make things of magnificent scale and impressive detail, that does not always mean that this is the best solution. I think that good film design is always believable, even at a level of fantasy, and as soon as the environment stops convincing, the audience loses interest in the characters and story. Of course it is also incredibly difficult to scale and digitally replicate many textures and materials.<\/p>\n<p>When we are incorporating CGI characters, it is really important to understand the scale of them: we considered this particularly carefully in designing the spaces and landscapes where the dragons would appear. They grew every season, so we needed to know what size they would be and how they would move in the environment. We use a lot of animatics and pr\u00e9vis of these sequences.<\/p>\n<div id=\"attachment_56924\" style=\"width: 1930px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-56924\" class=\"size-full wp-image-56924 lazy lazy_media_item\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.38.25-copy.png?resize=1920%2C1079&#038;ssl=1\" alt=\"\" width=\"1920\" height=\"1079\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.38.25-copy.png?w=1920&amp;ssl=1 1920w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.38.25-copy.png?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.38.25-copy.png?resize=1024%2C575&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.38.25-copy.png?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.38.25-copy.png?resize=1536%2C863&amp;ssl=1 1536w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-56924\" class=\"wp-caption-text\"><em>Plate shot incorporating location build, Split; image via <a href=\"http:\/\/christinamoore.co.uk\/game-of-thrones-seasons-3-4-5-6-7\/screen-shot-2015-06-01-at-21-38-25-copy\/\" target=\"_blank\" rel=\"noopener noreferrer\">Christina Moore<\/a><\/em><\/p><\/div>\n<p><strong>In what ways can the architectural environment help to tell a story and frame a narrative, be it in film, television, theater or even in the real world?<\/strong><\/p>\n<p>I think that a film\u2019s design \u2014 and by extrapolation, its architecture \u2014 extend, echo and support the narrative and character of the story. We often think about the metaphorical significance of what we are designing. At a basic level, the way we consider light entering a space will have a fundamental influence on the way it is shot and the way we will see the characters and action.<\/p>\n<div id=\"attachment_56926\" style=\"width: 1928px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-56926\" class=\"size-full wp-image-56926 lazy lazy_media_item\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.50.24-copy.png?resize=1918%2C1085&#038;ssl=1\" alt=\"\" width=\"1918\" height=\"1085\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.50.24-copy.png?w=1918&amp;ssl=1 1918w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.50.24-copy.png?resize=300%2C170&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.50.24-copy.png?resize=1024%2C579&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.50.24-copy.png?resize=768%2C434&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.50.24-copy.png?resize=1536%2C869&amp;ssl=1 1536w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-56926\" class=\"wp-caption-text\"><em>Plate shot incorporating location build, Split; image via <a href=\"http:\/\/christinamoore.co.uk\/game-of-thrones-seasons-3-4-5-6-7\/screen-shot-2015-06-01-at-21-50-24-copy\/\" target=\"_blank\" rel=\"noopener noreferrer\">Christina Moore<\/a><\/em><\/p><\/div>\n<p><strong>What role did architectural renderings \/ models play in Game of Thrones?<\/strong><\/p>\n<p>In my five years on GoT, I was able to witness the change and refinement of Visual Effects (VFX) set extensions and improvements in the digital world as the show moved on. It is easy to see the increasing ambition played by VFX from season to season, not just in the creation of mammoths and dragons, but in the way the built sets are extended and the places fleshed out.<\/p>\n<p>Kings Landing always felt like a monumental and labyrinthine place, with far more scale and mystery than the elements that we built as physical sets and found on real locations. It was really helpful (and highly unusual) that the VFX department and art department were based in adjacent offices in Belfast, which really helped to promote good lines of communication throughout the prep and production process.<\/p>\n<div id=\"attachment_56921\" style=\"width: 1290px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-56921\" class=\"size-full wp-image-56921 lazy lazy_media_item\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/IMG_1624.jpg?resize=1280%2C960&#038;ssl=1\" alt=\"\" width=\"1280\" height=\"960\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/IMG_1624.jpg?w=1280&amp;ssl=1 1280w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/IMG_1624.jpg?resize=300%2C225&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/IMG_1624.jpg?resize=1024%2C768&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/IMG_1624.jpg?resize=768%2C576&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/IMG_1624.jpg?resize=66%2C50&amp;ssl=1 66w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-56921\" class=\"wp-caption-text\"><em>Location build, Dubrovnik; the amphitheatre; image via <a href=\"http:\/\/christinamoore.co.uk\/game-of-thrones-seasons-3-4-5-6-7\/img_1624\/\" target=\"_blank\" rel=\"noopener noreferrer\">Christina Moore<\/a><\/em><\/p><\/div>\n<p><strong>What was your favorite set design created for GoT and what made it special?<\/strong><\/p>\n<p>I looked after the foreign unit for five years, building sets in amazing places from Morocco, to Croatia and Spain. It was always a different experience and different collaboration with local crews and privileged access to world heritage sites and spectacular natural parkland usually off limits to film crews. I think I am most proud of the Mountain and Viper fight, which we built in a 1980s outdoor disco in Dubrovnik.<\/p>\n<p>It had all the best GoT elements: A genuinely exciting action sequence with a heart-stopping and unexpected conclusion, and an incredible location with a wonderfully dramatic setting above the sea. Highly skilled work from the plasterers, painters and greens men and also from VFX who completed the set digitally and embedded it within the architecture of Kings Landing. Oh, and I could also swim in the perfect cove every lunchtime!<\/p>\n<div id=\"attachment_56922\" style=\"width: 1930px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-56922\" class=\"size-full wp-image-56922 lazy lazy_media_item\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.37.23-copy.png?resize=1920%2C1080&#038;ssl=1\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.37.23-copy.png?w=1920&amp;ssl=1 1920w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.37.23-copy.png?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.37.23-copy.png?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.37.23-copy.png?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/Screen-Shot-2015-06-01-at-21.37.23-copy.png?resize=1536%2C864&amp;ssl=1 1536w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-56922\" class=\"wp-caption-text\"><em>Plate shot incorporating location build, Split; image via <a href=\"http:\/\/christinamoore.co.uk\/game-of-thrones-seasons-3-4-5-6-7\/screen-shot-2015-06-01-at-21-37-23-copy\/\" target=\"_blank\" rel=\"noopener noreferrer\">Christina Moore<\/a><\/em><\/p><\/div>\n<p><strong>Which were the most ambitious scenes to design from an art direction standpoint?<\/strong><\/p>\n<p>I didn\u2019t work on Season 8, because the foreign unit was dispensed with: A lot of the incredible buildings we had utilized on location in Spain and Croatia were built on the back lot and extended digitally. It was an immense achievement of unimaginable scale; hats off to the Belfast art department. For me personally, art directing the battle scene on the attack of the loot train in Season 7 was hugely challenging, in a way I hadn\u2019t expected, as we were not building architectural sets as such.<\/p>\n<p>There was so much landscaping and changes to make every day; SFX to incorporate, digital elements to plan for (we worked closely with VFX to produce an animatic of the whole sequence before we shot it, something we used as a template frame by frame) and generally everything to seamlessly integrate and organize. It was also the single longest scene I had worked on, shooting over 3 weeks in a beautiful but quite remote parkland in Spain, where the weather was frequently extreme \u2014 something you don\u2019t need to worry about in the digital world!<\/p>\n<div id=\"attachment_56928\" style=\"width: 970px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-56928\" class=\"size-full wp-image-56928 lazy lazy_media_item\" src=\"https:\/\/i0.wp.com\/staging.arc.ht\/blog\/wp-content\/uploads\/IMG_1644.JPG.jpg?resize=960%2C1099&#038;ssl=1\" alt=\"\" width=\"960\" height=\"1099\" srcset=\"https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/IMG_1644.JPG.jpg?w=960&amp;ssl=1 960w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/IMG_1644.JPG.jpg?resize=262%2C300&amp;ssl=1 262w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/IMG_1644.JPG.jpg?resize=894%2C1024&amp;ssl=1 894w, https:\/\/i0.wp.com\/blog.staging.arc.ht\/wp-content\/uploads\/IMG_1644.JPG.jpg?resize=768%2C879&amp;ssl=1 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" data-recalc-dims=\"1\" \/><p id=\"caption-attachment-56928\" class=\"wp-caption-text\"><em>Christina Moore on Set! Image via <a href=\"http:\/\/christinamoore.co.uk\/game-of-thrones-seasons-3-4-5-6-7\/img_1644-jpg\/\" target=\"_blank\" rel=\"noopener noreferrer\">Christina Moore<\/a><\/em><\/p><\/div>\n<p><strong>What qualities will you be looking out for when reviewing the entries for the One Rendering Challenge?<\/strong><\/p>\n<p>A sense of architecture and story telling. The creation of a believable space, whether it be a fantasy or based on something recognizable and real. An understanding of light. Sensitivity to detail, scale and texture. A consideration of character and anticipation of drama: What is going to happen in the place?<\/p>\n<p>I\u2019m really looking forward to seeing some amazing creations!<\/p>\n<p class=\"p1\"><em>The winners of Architizer\u2019s 3rd Annual One Rendering Challenge <a href=\"https:\/\/architizer.com\/blog\/competitions\/one-rendering-challenge-2022-competition-winners-announced\/\" target=\"_blank\" rel=\"noopener\">have been revealed<\/a>! Interested in next year's program? <a href=\"https:\/\/onerenderingchallenge.secure-platform.com\/a\" target=\"_blank\" rel=\"noopener\">Subscribe to our newsletter<\/a> for updates.<\/em> <\/p>\n","protected":false},"excerpt":{"rendered":"<p>We sat down with Emmy Award-winning art director Christina Moore to discuss the art of visualization and storytelling.<\/p>\n","protected":false},"author":17,"featured_media":56930,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"architizer_featured_type":"insert","architizer_featured_image":"","_uag_custom_page_level_css":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4],"tags":[],"architizer_project":[],"architizer_brand":[],"architizer_firm":[],"architizer_product":[],"class_list":["post-56914","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-details"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Art of Rendering: Visualizing the Architecture of Game of Thrones - Architizer Journal<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/staging.arc.ht\/blog\/practice\/details\/christina-moore-on-visualizing-game-of-thrones\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Art of Rendering: Visualizing the Architecture of Game of Thrones - Architizer Journal\" \/>\n<meta property=\"og:description\" content=\"We sat down with Emmy Award-winning art director Christina Moore to discuss the art of visualization and storytelling.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/staging.arc.ht\/blog\/practice\/details\/christina-moore-on-visualizing-game-of-thrones\/\" 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